What's new on PARA PACEM, newest first.
The live tracker knows when to score, and where the limits are
2026-10-29- Every primary and secondary scoring condition says when it scores. In the phase where it pays out it lights up with SCORE NOW; otherwise it tells you when it's next due, such as "next: R3 · end of your Command phase" or "end of opponent's turn".
- A side waiting on its opponent's turn stays bright when it has something to score, so end-of-opponent's-turn cards like Beacon don't get missed.
- Secondaries that are finished with fold away into a "No longer scorable" list under the live ones: achieved tactical cards (at the end of the turn they scored in), cards at their maximum, cards whose last scoring window has passed, and discarded cards.
- Victory points stop at the edition's limits. 11th edition: primary and secondary at 15VP a battle round and 45VP a battle each, and 20VP per fixed secondary card, with end-of-battle VP outside the round limit. 10th edition: 50VP primary and 40VP secondary. The tracker shows the room left, such as "12/15 this round · 30/45", and says when a pick goes over the limit and isn't counted.
Dispatches weigh victory points, and the week starts Friday
2026-10-26- When lists are level on wins, the one that scored more victory points this week takes the higher spot in dispatches. Each battle credits your list with your side's whole total, so both lists on a winning 2v2 side get the same VP. Spec op wins still count, but their points don't.
- Dispatches run Friday to Thursday now, resetting at Friday 00:00 UTC, so the weekend's battles all land in the same week.
Fixes from the table: secondaries, Overwatch and Dark Angels
2026-10-25- Secondaries that pay per unit up to a cap — Overwhelming Force, No Prisoners, Behind Enemy Lines, Burden of Trust — score as many times a turn as the card allows, stop at 5VP for that turn without asking, and start again next turn.
- A secondary you score in a turn is spent for that turn, as 11th edition has it: it greys out and can't be scored again or discarded, with or without a command point, until the next turn. Undo gives it back.
- Secondary points are recorded in the turn you score them, so a battle report's VP graph climbs when the game did instead of jumping at the end. Battles already played keep their secondaries on the final step.
- Fire Overwatch, and about a hundred other stratagems, no longer go missing from the live tracker at random.
- Dark Angels Terminators, Dreadnoughts, Bladeguard, Sternguard, Jump Pack Vanguard, Land Raiders and Repulsors count as Deathwing, and Mounted units and flying vehicles as Ravenwing, for enhancements and rules that ask for them.
- Space Marine Chapters hold the galaxy map in their own name: a Dark Angels, Blood Angels, Space Wolves, Black Templars or Deathwatch win now counts for that Chapter, not for Space Marines. Spec ops can fight for a Chapter too.
- Templar Vows shows only on Black Templars sheets in 10th edition, and on none in 11th, where it is a detachment rule — in the tracker and battle reports as well as the army builder.
Mentioned in dispatches, and one status box for the map
2026-10-23- Each week the galaxy map mentions in dispatches the army list with the most wins over the map since Monday, with its faction and commander, and the runners-up under it. Battles, campaign battles and spec ops all count. Toggle it from the map's DISPATCHES button.
- Every list on the board opens a dossier: its record over the map with links to each battle report, and the list itself as it was last played.
- The map's status box is its key now: held, contested, armed and live carry their marks on the map, and the hotspots scroll inside the box instead of sitting under the map.
The galaxy map, easier to read and to tap
2026-10-21- A hotspots row under the map jumps to the worlds worth fighting for — armed by a spec op or one win from changing hands — and a key says how many worlds are held, contested and armed.
- On a phone, tap the map to zoom into that region, then pick a world from the list under it instead of aiming at a dot.
- A planet's readout leads with who holds it, how close it is to flipping and who has armed it; the rest of its influence, its history and any extra campaigns are one tap away.
- The dashboard's map shows the key and hotspots too, and a hotspot opens the full map on that world.
- Worlds with a battle being fought over them right now ping on the map, here and on the dashboard, and the dashboard now lists live battles to watch under its map. They lead the hotspots with a live tag, the key counts them, and a world's readout lists who is fighting there with a Watch button.
Starting a battle
2026-10-21- The points beside each army list when you start a battle now match the army builder's total, enhancements included.
- Play anyone on the platform, not just friends: pick Any player, find them by name and field one of their army lists. If you're not friends they get a notice at the top of every page until they accept or decline; the battle only counts on their record once they accept, even if that's after it's over. Lists you've marked private are never offered.
- Pick the world you're fighting for on a galaxy map: who holds each planet, which are contested and which a spec op has armed. Tap a region to zoom in, then tap a world; the hotspots row jumps straight to the contested and armed ones, and the planet's control, how close it is to flipping and its influence show before you commit.
Crusade campaigns on a phone
2026-10-21- Organisers get an Organise tab with everything that runs the campaign: what needs your attention, the phase (end it, date it, award points), rulings, the book and the campaign's status. On a phone it opens first while something needs you; the other tabs are the campaign as your players see it.
- The Forces standings fit a phone: each player's record, Crusade points, RP and Supply on one line instead of a screenful.
- Assign alliances right on the Forces roster and save them all at once, instead of one player at a time.
- Removing a player and finishing or abandoning a campaign now ask first, and the remove and undo buttons are big enough to hit with a thumb.
- A tab bar too wide for your phone fades out at the edge that has more tabs, and scrolls to keep the tab you're on in view.
Detachments that change your units
2026-10-21- A detachment that makes a unit Battleline now does so in the builder: Shamblerot Vectorium's Poxwalkers, Kult of Speed's Warbikers, Spearhead-at-Arms's Armigers and the rest sit under Battleline and can be taken six times instead of three. Bridgehead Strike's Tempestus Scions follow its Warlord condition.
- A detachment that lets you pick units to become Characters gives those units a Character toggle: a Steel Hammer Banesword, two Solar Spearhead Walkers or Subterranean Assault Trygons, three Houndpack Lance War Dogs. A picked unit can be your Warlord and take Enhancements, and the toggle counts the detachment's picks.
- Every list now needs a Warlord who is a Character or Epic Hero; a list without one is flagged, in the builder and at battle setup. Crusade drafts and Crusade battle rosters are exempt.
- Lists holding more copies of a unit than allowed are flagged too, for example after dropping the detachment that made them Battleline.
Watch live battles
2026-10-21- The galaxy map has a Live panel: every battle and spec op being fought over a planet right now, filterable by mode and edition. Your filter is remembered on this device.
- Tap Watch to follow a game as it happens, in spectator mode: the same tracker the players see, updating every few seconds, with nothing you can change. No account needed.
- Kill Team equipment stays hidden from spectators until the players reveal it at the start of the battle.
Armed worlds on the galaxy map
2026-10-21- A planet armed by a won spec op now wears a ring in the arming faction's colour, thicker the more the boosts stack. Hover a planet for its multiplier, or turn the rings off under Map layers.
Choose Crusade or Dominatus up front
2026-10-20- Starting a campaign now begins with the mode: Crusade or Dominatus, each card saying how it plays, and only that mode's form below. Your campaigns list says which mode each one is.
A campaign fought over one planet
2026-10-20- Organisers can pick one galaxy-map planet for a whole campaign, Crusade or Dominatus. Every battle of the campaign is then fought there: the planet is set for you when a battle starts and can't be changed, so every result moves the map on that world.
- In a Dominatus campaign, the campaign's planet is also every phase's contested world, so each phase's winner secures it.
Crusade campaigns that run themselves
2026-10-20- After a live Crusade battle, experience, agendas, kills and the result go onto your Order of Battle by themselves the next time you open the app. Only Marked for Greatness and Out of Action are left for you to choose.
- Your dashboard lists your Crusade orders: post-battle choices to finish, Battle Honours to pick, a phase about to end, an alliance to choose, a force over its Supply Limit. They disappear once done.
- Organisers can date each campaign phase once; when a phase's last day is over it closes itself, the standings deciding the victor. Only a tie waits for the organiser.
- Every Crusade campaign has a feed of what happened: who joined, battles, phase results, Battle Honours, Battle Scars and the organiser's rulings.
- Organisers can let players pick their own alliance, on the join link or the campaign page, and keep the alliances balanced.
- Organisers get one box of what needs them: post-battles left open, players without a force, an alliance or a battle this phase, ties to settle, and a campaign ready to finish.
Recruit Crusade units in the list builder
2026-10-20- "Open the list builder" on an Order of Battle opens the regular army builder for your Crusade force, with the Supply Limit you have left as the points budget. Pick wargear, detachments and enhancements as for any list, then muster the units in; they arrive with their wargear and the draft empties.
- New Crusade forces start in the list builder by default.
- Choosing a force's edition is clearer: each edition says it brings its own datasheets, points and Crusade rules.
Points and rules closer to the source
2026-10-17- 11th-edition points now come straight from GW's Munitorum Field Manual site, checked every day, so a new manual is picked up the morning after GW publishes it instead of waiting on a community update.
- Army rules, detachment rules, enhancement text and stratagems now follow Wahapedia's wording, checked every week instead of every month, so a new codex's detachments get their stratagems much sooner.
A look around before signing up
2026-10-14- Visitors who aren't signed in now land on a page that says what PARA PACEM is, with the live galaxy map, instead of a sign-in form.
- The galaxy map is open to everyone. Signed out, a planet offers an account instead of battle buttons.
- Share any army with a link from its Settings: anyone can read the list, no account needed. Make a new link to stop the old one working, or turn sharing off.
- A campaign join link opened while signed out shows the invitation first, then brings you back to join once you've signed in.
- Player profiles show their public card to visitors too.
- Pages that do need an account say why when they ask you to sign in, and "Create a free account" opens the sign-up form directly.
- Shared armies, profiles and join links stay out of search engines.
- The privacy policy is rewritten: who can see what, which cookies we set, what error reports carry, and where the game data comes from. The glossary and the what-changed page list the same sources.
10th edition, complete
2026-10-13- Every 10th-edition faction has its army rules: Oath of Moment, Synapse, Waaagh!, Acts of Faith and the rest, and each Space Marine Chapter's own from its codex supplement. Black Templars swear Templar Vows instead of the Oath, as in 10th edition.
- 10th-edition games get a core rules reference, grouped by phase in the tracker, and an ability glossary for keywords like Lethal Hits and Deep Strike.
- 10th-edition Imperium and Chaos armies can take allied Agents, Knights and Chaos Knights, as in 11th.
- Filled in 10th-edition text that was missing: three Imperial Agents detachment rules, 23 enhancements, and Canis Rex's and the Field Ordnance Battery's abilities.
Colour-coded consoles
2026-10-13- The dashboard's consoles are no longer all green: each kind has its own colour, the same on every page. Amber is your games in progress, cyan the galaxy map, green playing, violet rules and points changes, rose players, friends and patrons.
- A colour key at the top of the dashboard explains them until you dismiss it.
- Friends and player pages are rose, the changes page violet, and the game you're in the middle of amber, on Play and in battle setup.
Every army on its 11th-edition army rules
2026-10-13- Space Marines play their 11th-edition army rules, Combat Doctrines and Space Marine Chapters. Oath of Moment, a 10th-edition rule, is gone.
- Every Chapter shows those rules plus its own additions: Heirs of Sigismund for Black Templars, The Ravenwing and The Deathwing for Dark Angels, Veteran Recruits for Deathwatch.
- Rules that only some units have stay on those units, not in the army's rules: Librarius, Transhuman Strategist, Curse of the Wulfen, Da Boss, Unstable Energies and Kill Team are on the datasheets that carry them.
- The core rules reference adds the Assault Disembark and Shock Disembark moves (18.06–18.07) and the Orks' Pulse Jet move, which some transports and units use.
- Templar Vows is no longer shown as an army rule or on Space Marine datasheets. In 11th edition it is the Vow-Sworn Crusaders detachment rule, and it is still there.
- Sisters of Battle gain a Miracle dice at the start of each turn, not each battle round, as the FAQ says.
- Every faction has its army rules. Fourteen factions showed none, among them Necrons, Tyranids, Astra Militarum and Chaos Space Marines, and others were missing some: Imperial Knights now have Bondsman, Super-heavy Walker and Freeblades.
- Army rules now follow each faction's published Army Rules list, checked every month, so a rule added or retired by a codex appears or goes with the next update.
Loadouts in a panel, and instant
2026-10-12- A unit's card now sums up its loadout in one line, says if a slot still needs a choice, and opens an Edit loadout panel beside your roster — full screen on a phone.
- The panel is laid out by model: how many of each body the squad has, each weapon choice as a one-click pick, standard kit on one line, and weapon profiles a tap away instead of under every option.
- Changes land the moment you click — the unit's points, what it carries and every slot count — and save in the background. If a save fails, the change is undone and the panel says so; closing the tab straight after an edit still keeps it.
- A model added to a squad arrives with the weapons it needs: a Heavy Weapon Terminator no longer starts with an empty slot.
- Leaders are offered every squad they can lead. Lemartes, Astorath and the other leaders of jump-pack, bike and Krieg squads — 81 attachments in all — weren't being offered theirs.
- New Termagants, Cthonian Beserks and Deathwatch Terminator Squads no longer start with a second set of weapons.
- Attaching a unit, taking an enhancement, choosing the Warlord, adding or removing a detachment and removing a unit all show on the click and save in the background. Attach and Enhance apply as you pick, without a Set button.
Today's rules on today's maps
2026-10-12- The core rules reference carries the latest errata from the official app, and its FAQs: 69 of them, under the rule each one answers.
- Mission maps are redrawn from the Warhammer Event Companion v1.2, which changed 27 of the 45 layouts. Tap a map in battle setup or the tracker to open it full screen, with pinch and double-tap zoom.
- When a codex lands, detachment rules and enhancements are checked against a second source, so a late catalogue no longer leaves the old text in place. The Space Marines update is in: Wrath of the Doomed's Sanguinius' Fury, and two detachments that only had a placeholder rule.
- Every Space Marine Chapter shows its real army rule: Oath of Moment for Blood Angels, Dark Angels, Space Wolves and Deathwatch, Templar Vows for Black Templars — instead of an empty placeholder beside the Oath.
Every way to play, in one place
2026-10-08- A new Play tab replaces the Campaigns, Crusade and Spec Ops tabs. It lists every game mode, grouped by game — Warhammer 40,000 and Kill Team — each with what it is and how to start it.
- Not sure which mode you want? Play's "Which one?" list answers by what you're after: one game, an army that grows, a group campaign, or Kill Team.
- The games you're in the middle of, your campaigns and your Crusade forces are listed at the top of Play, a tap from resuming.
- Every mode's page has a "← Play" link back, and the welcome tour stops at Play instead of the old tabs. Galaxy keeps its own tab: it is the map every mode feeds.
Crusade
2026-10-08- Warhammer 40,000 Crusade arrives. Muster a force from an army list or from scratch and keep its Order of Battle: Supply Limit, Requisition points, and a Crusade card per unit with experience, rank, Battle Honours, Battle Scars, relics and weapon modifications.
- Fight Crusade battles in the live tracker. Pick the units, the battle size and the Detachments for each game — they can change every battle — then record kills, agendas and Out of Action as you play. After the battle, each player files their own post-battle, with the experience already counted.
- Your faction's own Crusade rules are built in: its agendas, requisitions, Battle Traits, relics and badges. The expansion books — Tyrannic War, Pariah Nexus, Nachmund Gauntlet and Armageddon — add theirs, plus Crusade Blessings for the underdog.
- Run a Crusade campaign with your group: alliances, phases and alliance scoring from its book, an organiser's ledger for rulings, and standings that follow every player's Order of Battle.
- Share a join link to bring players into your Crusade campaign — they don't need to be your friends first, and you can play anyone in the campaign.
- Buttons that take a moment now say they're working and can't be pressed twice, and the Crusade, battle and post-battle pages show a loading screen while they open.
Upgrade copies share a slot
2026-09-18- The army-wide enhancement limit now counts each enhancement once: an Upgrade bought on three units takes one slot, not three. You still pay its points on every unit. At the limit, another copy of an Upgrade already in the list stays on offer.
Enhancements once, Upgrades thrice
2026-09-17- The army builder now holds each enhancement to once per army, as the rules do — a second unit no longer sees one that is already taken.
- Enhancements with the Upgrade tag — the ones the points list prints as "(Upgrade)" — may be bought up to three times, paid for each time. The picker counts the copies, and a unit carrying one cannot have an Epic Hero attached.
- A list that already breaks either rule says so on the unit, with removal one click away, instead of quietly staying illegal.
The abilities under a heading
2026-09-16- Abilities a sheet prints under their own heading — the Lion's three Primarch of the First Legion abilities, Abaddon's Warmaster auras, Mortarion's, Magnus's and Angron's, an officer's Orders line, a vehicle's transport capacity — now show on the datasheet. They were being read and dropped.
Set the table from the form
2026-09-15- Starting a live spec op now shows the killzone map the moment you pick it, so the terrain can go down while the form is still open. The Location box is gone from both spec op forms — the map is the where that matters.
- Strategy ploys and firefight ploys are told apart by colour — blue and amber — in the tracker and on the kill team's page, with the kind written on each ploy too.
Fight for the world you are looking at
2026-09-15- A planet's readout on the galaxy map now offers every way to fight over it — a quick battle, a campaign battle for each campaign you are in, a spec op — with the planet already picked on the form it opens.
- The spec ops page lists your kill teams the way the war room does — operatives against the team rule, leader, archetypes — so the Build button no longer reads as if you had none.
- On a phone, tapping a planet keeps you on the map with its readout, instead of jumping to the activity feed.
- The welcome tour stops at Spec Ops, and its Galaxy and Campaigns stops mention fighting from the map.
A codex lands cleanly
2026-09-10- Stratagems now come straight from the source instead of being typed in by hand, and rules text a codex rewrites is refreshed on its own schedule — so a new book reaches the tracker without waiting on a transcription.
- The data library says what changed about a detachment — cost, mission type, rules, enhancements — not only what changed about a unit.
- An enhancement that is a weapon shows its profile: in the detachment popover, on the unit card, in the picker preview and in the opponent's view. It goes to Tabletop Simulator as a real gun on the model that took it.
- The catalogue stops offering things no one can field — retired units, stray models, duplicate chapter sheets — and every unit it offers has a price.
- A chapter's price reads the way the app reads it, so a redundant override being tidied away no longer shows as a unit that lost its cost.
- Creating an army, importing a roster and logging a game all open in the console, like the rest of the app.
The console reaches everywhere
2026-09-02- A core rules reference in the live tracker: opens on the phase on the clock, and searches by name, rule number or wording.
- The navigation, battle setup, the pre-battle wizard, the post-battle draws and the battle report all read as console windows.
- A battle in progress is one tap away from any page — an amber chip in the header, and a Resume button on the galaxy map.
- The galaxy map takes the whole width, its readout sits on the map itself, and the log lays each battle out on a single line.
- Every page boots a small terminal while it loads, instead of a spinning mark or a grey skeleton.
Take your list to the virtual table
2026-09-01- Any army you can open — your own or a friend's — now exports to Tabletop Simulator. One button gives you a Yellowscribe code to paste into the TTS table.
- Models are armed individually, so your sergeant arrives holding the power fist instead of the whole squad sharing one.
- The export tells you before it sends, says the code is temporary, and names anything it had to leave out.
The console comes to the bridge
2026-08-20- The army builder reads as a console: army rule, detachments, roster sections and the unit catalog all sit behind terminal chrome.
- Severity is a colour — muster-check warnings amber, flagged lists red, detachments violet — and every figure inside keeps its own colour code.
- The duplicate cost box is gone. The bar at the top of the builder is the one points readout, and it moves the instant you click.
- Unit abilities fold away, so a long card is a card again.
- Patrons are named on the dashboard, and the galaxy feed boots like a terminal log.
- The decode effect no longer strobes or shifts text sideways as it resolves.
- Android can install PARA PACEM as an app again.
Winning by more is worth more
2026-08-19- Influence now scales with the margin of victory — a crushing win moves the galaxy further than a squeaker.
- The data library says what the last content update actually changed, unit by unit.
Bring a list in from BattleScribe
2026-08-17- Import an army list from BattleScribe instead of rebuilding it by hand.
- Admins can mint badges by hand, or define a rule that awards them.
- Content updates sync in batches, so a data refresh no longer crawls.
A builder that keeps up
2026-08-14- The army builder no longer times out on large factions — and anything that does fail says so instead of hanging.
- Every model in a squad can carry its own weapon.
- Units are priced by the bracket their model count falls in, and additions show as pending until they commit.
- Both army lists are visible at the deploy step, and enhancements count against the cap.
- Legends units are marked and hidden by default.
- Invulnerable saves are back in the statline.
- Every player gets their own colour, used the same way everywhere.
Datasheets rebuilt from the source
2026-08-12- Datasheet import now follows the catalogue's own selection tree: nested choices, squad upgrades, shared wargear groups and per-model budgets all come through.
- Wargear options are scoped to the models that actually carry them, and a leader can be equipped without disarming the squad.
- An equipment choice is a choice again, not three always-on abilities.
- Detachment rules, enhancement text and stratagems are pulled straight from the catalogue.
- Lists that look incomplete or non-conform are flagged, in the builder and in battle.
- A tied battle scores as a draw.
- The galaxy map has a phone layout.
Campaigns for a table full of people
2026-08-09- The battle tracker has a phone layout, and a team pools its command points.
- A stratagem can be used for no command points.
- Campaign cards show as cards in the tracker, and are assigned once per member rather than once per slot.
- A team says which of its members attempts an agenda.
- The post-battle draws are asked for when a campaign battle ends.
- Achievements, game deletion, commander portraits, and choosing your username at signup.
Community data, and the galaxy opens up
2026-07-29- Community data updates run on a pipeline, with a summary of what each one changed — down to individual points values.
- Public battle reports, alliance-owned planets and planet history on the galaxy map.
- Friend profiles, and undo for a battle result.
- Install PARA PACEM on Android.
- A brand identity of its own: the laurel-wreathed black hole.
Dominatus campaigns
2026-07-13- The full Dominatus campaign lifecycle, bespoke missions, and a guided campaign UI.
- Report a data error on any datasheet — admin fixes survive the next content sync.
- Quick Battle and Campaign read as the different things they are.
Sign-in options & polish
2026-07-10- Sign in with Discord (alongside GitHub and email).
- Forgot-password flow — reset your password from the login page.
- Link a GitHub account from your profile to get credited for Contribute-page submissions.
- New site footer with changelog and privacy policy.
Badges, campaign winners & sturdier live sessions
2026-07-09- Player badges, awarded from your battle and campaign history.
- Campaigns crown a winner when the Warmaster concludes them.
- Battle twists and Dominatus campaigns.
- Live sessions are safe to run from multiple devices at once.
Faster army building
2026-07-07- Army builder feels instant: live points, optimistic add/remove, cached reads.
- Datasheets imported from the 11th-edition JSON catalogues.
Game tracker quality of life
2026-07-04- Roll-off dice, secondary objective picker, and discard-for-CP in the live tracker.
- Structured secondary scoring and enhancement unit restrictions.
- Wargear guides and end-battle from the dashboard.
Galaxy map
2026-07-03- A persistent galaxy metagame: finished battles shift planet ownership between factions.
Beta foundations
2026-06- Game tracking, army builder, community content library, friends and play-a-friend, campaigns, and the moderation pipeline.